Post by Aaron on Dec 16, 2006 9:57:25 GMT -5
Note on beast calling -Just because they are lycan and or vampire doesn't mean they are totally evil or good. It is a mixed bag. Also too be careful just because Timmy may summon Jim doesn't mean they will show up.-
FOR VAMPIRES!
]New/Novice:
Just as with Omega Lycans, Novice or New Vamps rise with certain Abilities. As a vamp progresses it can learn different skills from the Master.
[Creature Sense] To be able to tell Vampires, from Humans, from Lycanthrope, from Unknown.
[Heightened Attributes]Strength, Speed, Reflex, Jumping, Endurance, Leverage x5 of Human
[Heightened Senses] Smell, Sight, Hearing, Feeling and Taste x10 of Human
[Idolism New] The ability to entrance, create mild feelings of awe and strike fear in lesser beings with eyecontact.
[Masqueing] To make one's self look human again in order to blend, this is done after feeding.
[Mind Wash] When taught, the Vampire will be able to cover mental traces of the feeding from the victim, as if erasing the fact they had ever seen that Vampire.
[Rolling] This is automatic to all Vampires. When making Eye Contact with a human/weaker being the Vampire will 'Roll' their mind, this putting them in a trance so feeding becomes painless.
[Telepathy New] They can communicate Telepathically/Through their Minds with their Creator/Master only, and the Creator/Master must invoke it everytime, or be the first to speak Telepathically to the Novice Vampire.
Intermediate:
Vampires are taught different skills and often only learn certain skills that correspond with one another.
[Damage Wave] The ability to break the skin of a being of equal or lesser power from a distance as long as they are in eye sight.
[Decayance] The ability to decay one's body on will, the stronger the ability, the more flesh that can be rotted, then rejuvinated.
[Naviation] The ability to fly controllingly, if untaught the Vampire will merely raise from the ground, and continue into the atmosphere.
[Presence Cover] The ability to block the Vampire's presence from being felt, the stronger this gift, the stronger the Vampire they can hide their presence from.
[Telepathy Taught] The ability to communicate through thought to beings of equal or lesser power.
[Telekenetics] The stronger this ability, the heavier the object able to move, i.e. Newly Taught/Table, Chair, etc. Thoroughly Taught/Human, Large Trashcan, etc.
Master :
Most masters do not have all the skills below, but over the years have picked up a few.
[Beast Summoning] A specific species of beast, i.e. Wolf, Rat, Tiger, Snake, etc. with the ability to call them in need of either help, or to quell as an Alpha would.
[Cadence] The ability to force a lesser Vampire to obey you indefinately, or until the Cadence is broken.
[Call to the Pomme de Sang] The Master Vampire may summon their Pomme de Sang when in need, or at any moment as the Pomme de Sang will subconsciously get to their Master, the stronger the call, the harder the Pomme de Sang rushes to their Master.
[Hypnotique] Once looking to the Aura of a being, the Vampire may create mental images that seem so real they are actually connected to all five senses. If the being is sleeping, the Vampire may invade the dreams as they would to a human servant with 2 marks, thus being able to manipulate the power when the targeted being is awake, yet the Vampire can not change a room, or others, only themselves and the feelings of the targeted being through manipulation.
[Injuvination] The Master Vampire may form and reform their flesh and bones at will, healing damage to replacing broken bones. In some cases the Master Vampire can extend bones and muscles, making them appear to be taller, shorter, stronger, thinner as they see fit.
[Mind Wash] When taught, the Vampire will be able to 'Roll' their victim, this meaning to instill and control the lesser beings' emotions, the stronger this is, the stronger the Vampire can control who they are rolling.
[Reality Trance] The ability to change the Reality of a lesser being, i.e. to make the room larger, the temperature colder, even make them believe they are being attacked by fierce creatures.
[Shadow Cloaking] The ability to control and manipulate the shadows to act as cover, the strong the Vampire is at this... the thicker the shadows are... even to the point of completely cloaking themselves.
[Signicance] Once eyecontact is made, the Vampire can see into the mind to find the being's true desires. Once finding this, the Vampire can delve further into the mind of the being and learn all they wish through the trance. The more powerful the being, the harder this is, as it would be the equalivant of rolling a Master Vampire or Alpha Lycanthrope.
Servant's Markings
1. Shields against the Master issuing, Heightened Endurance and Shared Lifeforce.
2. Merging Minds and Sharing Experiences, Vampire can feed from the Human's energy from a distance as if it were blood, causing the human to eat more in order to restore the taken energy.
3. Upon actual feeding from the Human Servant, when the Master gets close to the Human Servant, a specific scent will fill the air, as the Master's natural scent as the Human will fall under this as if it were an energy source, captivated with it to the point that rolling is unneeded, also the Master will have direct Mind Contact with the Human Servant at all times.
4. The final mark, to where the 1-3 marks form together and strengthen fully, this making it to where the Human Servant can draw their Master's powers, and use them as their own. Also the Human Servant will age, and they become immortal as they will live as long as their Master does, upon getting this mark a blood supply must be opened and the Human Servant must drink from the Master as the Master chants a phrase sealing the union. In rare cases a Master Vampire may give the marks to a Lycanthrope ajoined to their Animal to Call, possibly create a triumverate if they have enough power.
FOR VAMPIRES!
]New/Novice:
Just as with Omega Lycans, Novice or New Vamps rise with certain Abilities. As a vamp progresses it can learn different skills from the Master.
[Creature Sense] To be able to tell Vampires, from Humans, from Lycanthrope, from Unknown.
[Heightened Attributes]Strength, Speed, Reflex, Jumping, Endurance, Leverage x5 of Human
[Heightened Senses] Smell, Sight, Hearing, Feeling and Taste x10 of Human
[Idolism New] The ability to entrance, create mild feelings of awe and strike fear in lesser beings with eyecontact.
[Masqueing] To make one's self look human again in order to blend, this is done after feeding.
[Mind Wash] When taught, the Vampire will be able to cover mental traces of the feeding from the victim, as if erasing the fact they had ever seen that Vampire.
[Rolling] This is automatic to all Vampires. When making Eye Contact with a human/weaker being the Vampire will 'Roll' their mind, this putting them in a trance so feeding becomes painless.
[Telepathy New] They can communicate Telepathically/Through their Minds with their Creator/Master only, and the Creator/Master must invoke it everytime, or be the first to speak Telepathically to the Novice Vampire.
Intermediate:
Vampires are taught different skills and often only learn certain skills that correspond with one another.
[Damage Wave] The ability to break the skin of a being of equal or lesser power from a distance as long as they are in eye sight.
[Decayance] The ability to decay one's body on will, the stronger the ability, the more flesh that can be rotted, then rejuvinated.
[Naviation] The ability to fly controllingly, if untaught the Vampire will merely raise from the ground, and continue into the atmosphere.
[Presence Cover] The ability to block the Vampire's presence from being felt, the stronger this gift, the stronger the Vampire they can hide their presence from.
[Telepathy Taught] The ability to communicate through thought to beings of equal or lesser power.
[Telekenetics] The stronger this ability, the heavier the object able to move, i.e. Newly Taught/Table, Chair, etc. Thoroughly Taught/Human, Large Trashcan, etc.
Master :
Most masters do not have all the skills below, but over the years have picked up a few.
[Beast Summoning] A specific species of beast, i.e. Wolf, Rat, Tiger, Snake, etc. with the ability to call them in need of either help, or to quell as an Alpha would.
[Cadence] The ability to force a lesser Vampire to obey you indefinately, or until the Cadence is broken.
[Call to the Pomme de Sang] The Master Vampire may summon their Pomme de Sang when in need, or at any moment as the Pomme de Sang will subconsciously get to their Master, the stronger the call, the harder the Pomme de Sang rushes to their Master.
[Hypnotique] Once looking to the Aura of a being, the Vampire may create mental images that seem so real they are actually connected to all five senses. If the being is sleeping, the Vampire may invade the dreams as they would to a human servant with 2 marks, thus being able to manipulate the power when the targeted being is awake, yet the Vampire can not change a room, or others, only themselves and the feelings of the targeted being through manipulation.
[Injuvination] The Master Vampire may form and reform their flesh and bones at will, healing damage to replacing broken bones. In some cases the Master Vampire can extend bones and muscles, making them appear to be taller, shorter, stronger, thinner as they see fit.
[Mind Wash] When taught, the Vampire will be able to 'Roll' their victim, this meaning to instill and control the lesser beings' emotions, the stronger this is, the stronger the Vampire can control who they are rolling.
[Reality Trance] The ability to change the Reality of a lesser being, i.e. to make the room larger, the temperature colder, even make them believe they are being attacked by fierce creatures.
[Shadow Cloaking] The ability to control and manipulate the shadows to act as cover, the strong the Vampire is at this... the thicker the shadows are... even to the point of completely cloaking themselves.
[Signicance] Once eyecontact is made, the Vampire can see into the mind to find the being's true desires. Once finding this, the Vampire can delve further into the mind of the being and learn all they wish through the trance. The more powerful the being, the harder this is, as it would be the equalivant of rolling a Master Vampire or Alpha Lycanthrope.
Servant's Markings
1. Shields against the Master issuing, Heightened Endurance and Shared Lifeforce.
2. Merging Minds and Sharing Experiences, Vampire can feed from the Human's energy from a distance as if it were blood, causing the human to eat more in order to restore the taken energy.
3. Upon actual feeding from the Human Servant, when the Master gets close to the Human Servant, a specific scent will fill the air, as the Master's natural scent as the Human will fall under this as if it were an energy source, captivated with it to the point that rolling is unneeded, also the Master will have direct Mind Contact with the Human Servant at all times.
4. The final mark, to where the 1-3 marks form together and strengthen fully, this making it to where the Human Servant can draw their Master's powers, and use them as their own. Also the Human Servant will age, and they become immortal as they will live as long as their Master does, upon getting this mark a blood supply must be opened and the Human Servant must drink from the Master as the Master chants a phrase sealing the union. In rare cases a Master Vampire may give the marks to a Lycanthrope ajoined to their Animal to Call, possibly create a triumverate if they have enough power.