Post by Enchant on Sept 17, 2005 0:06:51 GMT -5
Game Is F.E.A.R. Itself
Vivendi Universal Games spokesman Marcus Beer told SCI FI Wire that there is a lot of graphic horror and violence in the upcoming SF first-person shooter game F.E.A.R., but that the game goes a lot deeper than just shooting and killing. F.E.A.R., developed in conjunction with Monolith Productions and Sierra Entertainment, will be released for the PC on Oct. 18.
"Admittedly the violence is a bit graphic, but the overall tone of the game is psychological horror," Beer said in an interview. "The best way to describe it is The Ring meets The Grudge meets The Matrix. The game is heavily into paranormal, psychological elements. The main antagonist is a little girl who can control a player's awareness. She can make a player see things that are not actually there."
F.E.A.R., for First Encounter Assault Recon, centers on a paramilitary force that infiltrates a secret aerospace compound to deal with invaders. "The characters you go up against are super soldiers who are controlled by a telepathic commander," Beer said. "The game is done in a full-blown cinematic style that puts the players right in the middle of their own action movie."
The big technological advance in F.E.A.R. is the re-imagining of the game's "graphics-psychic engine," which recreates the action-movie experience. Another element that elevates the game above the level of just another shooter game is a lighting system that can instantly change the environment of the game.
"[It's] a smart game," Beer said. "The enemy talks to each other. They try to outflank you, and they hunt in packs. Mysterious voice mails offer clues, and we're never really sure of anybody's background. There is also a lot of John Woo-style action, with characters diving left and right. This is a really great way to tell a story."
F.E.A.R. will be released in a "director's edition" DVD format that will include exclusive content, including a Making of F.E.A.R. documentary, a developer's roundtable commentary video, live-action "declassified" interviews with Alma, and an exclusive F.E.A.R. machinima episode from Rooster Teeth Productions. ]
Source:scifi.com
This actually looks good to me...seems to be a bit more then shot them up ...
Vivendi Universal Games spokesman Marcus Beer told SCI FI Wire that there is a lot of graphic horror and violence in the upcoming SF first-person shooter game F.E.A.R., but that the game goes a lot deeper than just shooting and killing. F.E.A.R., developed in conjunction with Monolith Productions and Sierra Entertainment, will be released for the PC on Oct. 18.
"Admittedly the violence is a bit graphic, but the overall tone of the game is psychological horror," Beer said in an interview. "The best way to describe it is The Ring meets The Grudge meets The Matrix. The game is heavily into paranormal, psychological elements. The main antagonist is a little girl who can control a player's awareness. She can make a player see things that are not actually there."
F.E.A.R., for First Encounter Assault Recon, centers on a paramilitary force that infiltrates a secret aerospace compound to deal with invaders. "The characters you go up against are super soldiers who are controlled by a telepathic commander," Beer said. "The game is done in a full-blown cinematic style that puts the players right in the middle of their own action movie."
The big technological advance in F.E.A.R. is the re-imagining of the game's "graphics-psychic engine," which recreates the action-movie experience. Another element that elevates the game above the level of just another shooter game is a lighting system that can instantly change the environment of the game.
"[It's] a smart game," Beer said. "The enemy talks to each other. They try to outflank you, and they hunt in packs. Mysterious voice mails offer clues, and we're never really sure of anybody's background. There is also a lot of John Woo-style action, with characters diving left and right. This is a really great way to tell a story."
F.E.A.R. will be released in a "director's edition" DVD format that will include exclusive content, including a Making of F.E.A.R. documentary, a developer's roundtable commentary video, live-action "declassified" interviews with Alma, and an exclusive F.E.A.R. machinima episode from Rooster Teeth Productions. ]
Source:scifi.com
This actually looks good to me...seems to be a bit more then shot them up ...